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File: 1725688817278.jpg ( 318.21 KB , 850x1194 , Gradius III.jpg )

 No.12184[Reply]

Have you managed to free yourself of your nostalgia biases? Let's perform a test. Think of some games in series or franchises that you you experienced first as a kid before trying out earlier entries. Are you capable of recognizing any of the earlier entries as superior games?

My first console was an SNES and I had to think a bit on this one. From my perspective it seemed like games were on a general improvement trend with technology in the early '90s. It's hard for me to think of SNES games that weren't better than their counterparts in previous generations. But I will freely admit that Super C and Gradius II are much superior games to Contra III and Gradius III.
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 No.12185

>>12184
games have gotten objectively worse in many ways

Current games often have defects that prevent you from owning what you buy unless you perform major restorative interventions in the technical guts.
Physics simulation has deteriorated a lot in quality and render speed (technical regressions are unusual, i wonder why that happened)
There's lots of stuff that interrupts game-play like for example the nickle and dime mechanisms "in-game purchasing"
Multiplayer has been ruined with root-kit-malware that pretends to be "anti-cheat" with doubtful effectiveness in stopping cheating.
Many games don't work while offline, and while fixing that malfunction is often possible, that stuff should just work.
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 No.12186

File: 1725737624236.jpg ( 87.12 KB , 960x768 , Factor_5_dev_costs2.jpg )

>>12185
Yes, obviously the tendency of the rate of profit to fall has been progressively making games worse over time. Now what about the test, anon? You're not so rose-tinted to the past to assume that your first youthful experiences were the best ever… are you?


File: 1608527561271.jpg ( 30.5 KB , 480x360 , 1441727114-marobros1.jpg )

 No.500[Reply]

General for all Nintendo Games and Nintendo related discussion!
17 posts and 2 image replies omitted. Click reply to view.
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 No.7714

I am a big pokemon fan, and I am sad the series is ruined :'(
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 No.7718

>>7714
In a socialist world, all videogames would become free and open source, and fans would be able to modify shitty modern games as they please.
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 No.7721

anime titties wins again
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 No.12182

It's really late, but should I buy a Switch? I kinda wanna know what it's like to play the newest Mario Kart..

On the other hand, you got the Nintendont issue of them being wack about copyright striking entire emulator githubs and stuff:
https://leftychan.net/tech/res/12098.html
So maybe I shouldn't..
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 No.12183

>>12182
>It's really late, but should I buy a Switch?
No, it's ancient overpriced technology at this point, and the company that makes them is extremely consumer-hostile in every regard. Also the removable controllers are a gimmick that is prone to technical issues.

If you want a handheld gaming-console, get the Steam-deck. It's much, much more powerful, consumer friendly, and it has hands down the greatest selection of games, and more user-input devices that make first-person-shooters and strategy games playable too. Plus it has a linux desktop mode, if you buy a compatible USB-hub with a HDMI output it can be like a regular computer with a normal screen, keyboard and mouse. That makes it really good value.

There are a ton of kart racing games on steam that have a similar arcade-style game-play, maybe check a few game-reviews (and steam-deck verified) to find one that's too your liking. Also Supertux kart is free-open-source and you can install it via flathub in the steamdeck's desktop mode (you don't need the USB-hub for that).

It's definitely possible to play the "plumber-themed" kart-game on the steam-deck as well. But honestly maybe try the competition. There's one themed with dreamworks movie characters (like shrek) and a sonic themed one that people seem to like.


File: 1724606934865.jpeg ( 7.89 MB , 5376x2984 , f1e35c90-a691-4847-a9b9-3….jpeg )

 No.12166[Reply]

Thoughts on Roblox game 'Dress to Impress'?

Gameplay revolves around each person dressing up according to a theme and people vote whose fashion walk they liked the best, which is related to democracy in Marxism, because of voting.
8 posts and 1 image reply omitted. Click reply to view.
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 No.12177

>>12176
Whatever, post your fits
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 No.12178

File: 1724694084665-0.jpg ( 28.14 KB , 571x936 , wk9o8cjaoped1.jpg )

File: 1724694084665-1.jpg ( 27.94 KB , 551x916 , m4dmiajaoped1.jpg )

File: 1724694084665-2.jpg ( 40 KB , 405x720 , WSTLm45LzkM.jpg )

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 No.12179

File: 1724706103088.jpg ( 18.78 KB , 500x499 , alien no nose.jpg )

>>12176
>It's related to Marxism because democracy is a thing in Marxism, which relates to how people vote in the game.
Can they vote on how the video game company is run ?

>>12178
so it's fashion for aliens ?
pic related
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 No.12180

>>12178
cute tbh
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 No.12181

>>12178
First one looks like a Masha from Moscow, and the second one looks like a Becky from Brooklyn. 7.5/10


File: 1608528169049.jpg ( 958.3 KB , 1920x2160 , TEASER.jpg )

 No.5309[Reply]

I am a modder for Hearts of Iron IV and I'm currently updating my old mod. My main issue is that I need loading screens/menu screens. The image given is a filler so I'm looking for something different.

The images need to be 1920x1440, and they SHOULD be appropriate to have on the Steam Workshop. Thanks!
1 post omitted. Click reply to view.
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 No.5311

File: 1608528169267.mp4 ( 296.14 KB , 720x720 , SukoshiCosplays-1210421143….mp4 )

>>5310

That one lewd Marxist-Leninist cosplayer that became a small meme for doing that maoist cosplay. You know, that one.
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 No.5312

/v/ is now the roulette board, please go there for your video game related discussions.
>>>/roulette/
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 No.11079

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 No.11094

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 No.12167

File: 1724609332478.jpg ( 101.81 KB , 814x810 , GERMAN_PRUSSIAN_ETHNICITY.jpg )



File: 1621800581616.jpg ( 120.74 KB , 616x353 , ageofempires.jpg )

 No.9359[Reply]

Can we talk about how video games like Age of Empires/Civilisation etc are conduits to right wing thought about political economy of globalisation?

Simply, they portray human society and civilisations as inherently atomised and singular in their development as well as presenting culture as essentialist.


Also, an anon posted an academic article related to this recently, but I've lost it, if anyone could repost that would be great.
7 posts omitted. Click reply to view.
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 No.12161

its really ugly game i don't know why its popular (maybe because microsoft in the title)
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 No.12162

>>12103
critical support for Rise of Nations

there is no such thing art for the sake of art!
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 No.12163

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 No.12164

>>9359
>Can we talk about how video games like Age of Empires/Civilisation etc are conduits to right wing thought about political economy of globalisation?
These games are literally tankie simulators where you the player are the ultimate dictator and economic central planner.
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 No.12165

>>12164
This is retarded. All war economies are command economies, regardless which economic system preceded it. Also Age of Empires is clearly feudal, not socialist. Why do you use the anti-communist label ?


File: 1722592012679-0.png ( 281.05 KB , 575x631 , freeciv-units.png )

File: 1722592012679-1.jpg ( 58.86 KB , 604x435 , company-of-heroes2.jpg )

File: 1722592012679-2.png ( 1.01 MB , 1024x576 , warcraft3-heroes.png )

 No.12152[Reply]

Whether real-time or turn-based, probably somewhere around half the games in the strategy genre implement unit promotion in some form or another. But is it even good game design?

In the best-case scenario it gets implemented in a way that doesn't cause snowballing (Pikmin, which doesn't feature 2P versus play anyway). However, in pretty much all instances it has the effect of discouraging sacrificial play as a tactic, in effect reducing the overall depth of a given game. I'm starting to think this may have been the genre's Original Sin. What do you think anon?
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 No.12153

>>12152
>games in the strategy genre implement unit promotion in some form or another
Fighters gain skill during combat and get better at it in the real world too, so why wouldn't video games also reflect that ?

>However, in pretty much all instances it has the effect of discouraging sacrificial play as a tactic, in effect reducing the overall depth of a given game.

loosing is not a tactic
loosing is not depth of strategy
In battle you win when your guys stay alive and the guys on the opposing side don't. Everything else is just BS excuses made up by shitty generals, not wanting to admit they suck at their job.

>I'm starting to think this may have been the genre's Original Sin

No, the almost universally lacking game mechanic is troop-moral and supply-lines. If either moral or supplies get too low troops surrender. If you can add this element to a game with it becoming tedious micromanagement it would enable more interesting strategies.

OP, if you have a pathology where you derive enjoyment from sacrificing people, you have my sympathy dark impulses suck, however please don't try to make it a virtue. It's not a skill it's a curse that makes you ill suited for command. When officers tried to engage in "sacrificial play" they ended up with a fragmentation grenade in their tent. That's where the word "fragging" originally comes from.
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 No.12154

>>12153
I don't know if i just suck at freeciv, but my superior units are usually swamped by a lot of inferior enemy units. Promotion only came into play as a unit production buff.
>in pretty much all instances it has the effect of discouraging sacrificial play as a tactic
I think it only discourages sacrificial play, when troops can be healed without being overrun by the enemy. In this case promotion would be a reward for committing spare troops to hold the front.
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 No.12155

>>12153
Anon… you know games aren't real life right? Those little characters aren't real people. It's okay to sacrifice a pawn in a game of chess; why shouldn't it be a valid tactic in a video game?
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 No.12156

>>12154
Promotion in Freeciv / other early Civ games is mostly important from a defensive perspective, because unit defenses are calculated multiplicatively. For example, an unpromoted Phalanx on a hill tile that is fortified, under the civ2civ3 ruleset, will get 2 defense base * (1.5 for the hill) * (1.5 for fortifying) = 4.5 defense. That same unit with one promotion will instead get 2 defense base * (1.5 for the hill) * (1.5 for fortifying) * (1.5 for Veteran promotion) = 6.75 defense. I think promotions also apply a multiplier to attack but it's not nearly as impactful as defense since most units don't have any additional sources of attack bonuses.
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 No.12157

>>12155
>real people.
mostly fake.


File: 1720619585868.mp4 ( 155.48 KB , 320x180 , QqhYli.mp4 )

 No.12129[Reply]

Thoughts on 'bad manners' in videogames? Is it accelerationist to be bad mannered or is it neo-feudalist supestructure pathology manifested?
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 No.12130

How do you draw the line between bad manners and "being an asshole"?
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 No.12131

There is no line. I only do things I can be proud of in non-hentai games. In hentai games open season.
This isn't for some moral reason, but rather because I feel too guilty to have fun being bad in normal games, but being bad makes me cum harder than I feel guilty.

Guilt is probably good, it's extremely limiting and conservative, but I don't see a better way not to hurt people.
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 No.12132

As long as directed towards the other team it's OK by me.
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 No.12134

>>12129
>Thoughts on 'bad manners' in videogames?
Not sure what you mean with this, but manners only exist in relation to sentient people. You can't be rude to a program. At least not yet.

>Is it accelerationist to be bad mannered or is it neo-feudalist supestructure pathology manifested?

This is intriguing, were feudalists bad mannered ?
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 No.12138

>>12129
>Is it accelerationist
Not quite. Even if you'll manage 2 bully some fag out of this particular game xir could just move 2 1other.
Also, as any m*rxist you should always remember th@ actively being a fucking retard shapes you into a fucking retard, so don't be just a stupid uyghur faggot without any purpose 2 it. It's ok to be against the cuckitalist society, it's not ok to be antisocial in general either you slid into tranarchism.


File: 1711680500597-0.jpg ( 12.69 KB , 640x400 , MEGARACEa.jpg )

File: 1711680500597-1.png ( 37.86 KB , 240x230 , kingdom grandprix.png )

 No.12099[Reply]

All right can someone explain why the hell there aren't more death race games? I've never been able to understand this. Why would I want to settle for kiddie kart racing where no one ever dies when I could strap guns to my vehicle and kill everyone in front of me?

It's always baffled me why there's a whole bunch of car combat games taking place in an arena, but nobody wants to combine the idea with racing. What gives?
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 No.12100

>>12099
>why the hell there aren't more death race games?
Are you sure ? Have you checked all the indie game makers ?

>Why would I want to settle for kiddie kart racing

It's the same game mechanic though.

There's a spaceship racing game which is somewhat popular. It has interesting maps that blend atmospheric and space obstacle courses. It also has various game modes with "strapon guns". I think it's open source and has fancy graphics as well. But i can't remember the name, sorry.
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 No.12133

File: 1720652663351.png ( 855.34 KB , 1161x613 , Screenshot 2024-07-10 at 1….png )

Just remembered I played this like a billion years ago.

Also do kart racing games count? I guess that's where the genre went.
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 No.12135

>>12133
>I played this
what game is that ?
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 No.12136

>>12135
<Hi-Octane
didn't see the game title was in the image file name


 No.4325[Reply]

3 posts omitted. Click reply to view.
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 No.4417

Probably same shit for electronic viewfinders on digital cameras, but it's not as intense and constant.
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 No.4480

LMAO imagine SAO-players waking up from their shit to have literal blindness
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 No.6187

They spy on you AND they ruin your eyes.
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 No.12128

NOOO, this can't be happening! What about my escapism and virtual companionship?!
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 No.12137

>>12128
[it's been] 4 fucking years, you massive autistiche faggot


File: 1718795854801.png ( 694.09 KB , 1280x996 , FreeOrion.png )

 No.12123[Reply]

Is there even a single 4X game that's ever managed to solve the problem of tedious micromanagement in the late-game phase? It seems like this should be a solvable problem, yet I haven't encountered any that have pulled it off.
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 No.12124

>>12123
There are coding games, that require that you make, lets call it, deployable patterns. In a manner of speaking you would play the micromanagement once, record it and then it gets abstracted away from the game-play.

For coding games this is easy because it's like declaring a function. For a UI driven game where players are not expected to enter code, designing player input would be a challenge. I would try to record player actions, analogous to old-school desktop automation software. But you have to somehow shoe-horn that into a set of instructions that can be run in a loop. And you probably want more than one loop, so that the abstracted micromanagement patterns can be switched based on event triggers. Which means now we're making the player record different micromanagement instruction loops. Abstraction does have overhead.

Another option would be to design for constant gameplay complexity. That means you just stop simulating the low level gameplay elements once enough high-level gameplay interaction happens. After-all games don't have to be realistic.
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 No.12125

File: 1718809327134.png ( 53.29 KB , 906x708 , freeciv-governor.png )

>>12124
Although it doesn't relate to the current phase of the game at all, Freeciv does this to a certain extent with its auto-governor system. It allows the player to program certain priorities in how they want their city managed, and then the optimizer will figure out exactly the best way to arrange citizens for any given city. This massively reduces the tedious city-by-city citizen management that was a characteristic of early Civilization games.

One way of relating something like this to game progression I think is to unlock this stuff as a technology or event, making it unavailable to the player until they've passed a certain progression threshold.
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 No.12126

>>12125
>One way of relating something like this to game progression I think is to unlock this stuff as a technology or event, making it unavailable to the player until they've passed a certain progression threshold.
That's actually kinda brilliant, it stops being UI and it becomes game content. But you really do have to nudge players hard to activate it, so they don't get stuck playing in first gear.


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